This is from the advanced windows debugging book I take it, not sure what you mean as you get kind of vague towards the end, however what it basically means is as follows:
When you allocate heap space the contents of the heap are not necessarily pre-determined, so you can use that allocated space as you see fit: for example, I allocate 1 megabyte of heap memory, and I then decide to populate that space with only 512k or data, that would mean I have committed half of my allocated heap, leaving a further 512k free. That memory will still show as being utilised to the OS because I have explicitly set the heap allocation to 1024k, however next time I use that same space I could use more or less than the 512k I utilised last time, up to the amount I have allocated for use. The amount you use at a given point is the commit, the amount you have set aside is the allocation.
This is all much much simplified, and I would recommend reading such sources as:
As good sources to get you started on memory and its usage in C++.
If there is anything specific or more detail you can think of (your question is a bit unclear) then let me know and I will get back to you as soon as possible.