I am currently trying to setup a project in C++, b that uses the luabind library. Unfortunately on my distro, namely Arch, this library isn't in the official repos and the one in the AUR is out of date and fails to compile.
Considering that I need the library only for this project I thought that I could make a sandboxed environment similar to python's virtualenv by building the library then installing(copying) the include files and resulting binaries in 2 sub-directories of my project called include
and lib
, respectively which I'll add to the linking and include paths when building. I understand why distributing the libraries with your project is bad: security and bug fixes in the meantime for example. However distributing DLLs is almost universally done on Windows(which I might do if I cross-compile) and many projects such as games on Linux tend to package their libraries to avoid inconsistencies between disrtos. Moreover if ever need a patched or forked version of a lib I doubt I'll ever find it in any official repo.
So my question is:
- Is what I described above a common practice? Should I do it like this?
- If not, what is the most commonly-agreed-upon solution to this problem?
NOTE: I use Cmake for build automation, if it matters
EDIT: This question slightly overlaps with mine.