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The background image should cover the viewport. The technique I use now is a loop with an innerloop that draws diamond shaped images on a canvas element, but it looks like a rotated square.

This is a nice example: Plants vs Zombies,that covers the whole viewport.

I have read something about clickthrough maps, but is that all?

Any advice in grid design out there?.

Richard
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    Seen the excellent answer on http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds? What have you "read on clickthrough maps"? Clicking "on" an isometric tile instead of on its bounding box, as in http://stackoverflow.com/questions/2259651/html-js-css-isometric-grid-with-semi-transparent-click-through-tiles? – Jongware Nov 04 '13 at 23:59
  • thankyou, I put those posts into my favorites – Richard Nov 07 '13 at 14:31

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