Fixed in IE-11 !
Until all "bad" IE's die, you can "do-it-yourself" fairly easily for lines (less easily for curves).
You can use a custom Kinetic.Shape which gives you access to a canvas context (a wrapped context).
Code is taken from this SO post: dotted stroke in <canvas>
var CP = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype;
if (CP && CP.lineTo){
CP.dashedLine = function(x,y,x2,y2,dashArray){
if (!dashArray) dashArray=[10,5];
if (dashLength==0) dashLength = 0.001; // Hack for Safari
var dashCount = dashArray.length;
this.moveTo(x, y);
var dx = (x2-x), dy = (y2-y);
var slope = dx ? dy/dx : 1e15;
var distRemaining = Math.sqrt( dx*dx + dy*dy );
var dashIndex=0, draw=true;
while (distRemaining>=0.1){
var dashLength = dashArray[dashIndex++%dashCount];
if (dashLength > distRemaining) dashLength = distRemaining;
var xStep = Math.sqrt( dashLength*dashLength / (1 + slope*slope) );
if (dx<0) xStep = -xStep;
x += xStep
y += slope*xStep;
this[draw ? 'lineTo' : 'moveTo'](x,y);
distRemaining -= dashLength;
draw = !draw;
}
}
}
Totally off-topic: Go Wisconsin! I spent many a great summer at my grandmothers house in
Lacrosse.