If you are using a "template" it quite easy (although the "replies me" part of your question is a bit vague).
I provide a simple example using "Smarty" that simulates an "Editing" textarea with a "Save" button, when pressed, submits the textarea along with the cursor position.
When the textarea re-loads, it gets the value and sets the cursor position to where it was. It starts of with the HTML/template:
<!--
Form with textarea, save button and hidden input, simulating an "Edit" UI.
-->
<form method="post">
<textarea id="textarea" rows="12" cols="40" autofocus>
one
two
three
and
some
more...
</textarea><br>
<button onclick="setpos()">save</button>
<input type="hidden" id="pos" name="pos" value="0">
</form>
<script>
// The template code places the hidden input's value into the the following
// variable; then, if non-zero, sets the texarea's cursor posotion to it.
var p = "{$POS}";
if (p) document.getElementById('textarea').setSelectionRange(p,p);
// Set the input's value to the cursor position.
function setpos() {
var p = document.getElementById('textarea').selectionStart;
document.getElementById('pos').value = p;
}
</script>
And the PHP code is this simple:
<?php
// Set input if not set (the first run).
!isset($_POST['pos']) and $_POST['pos'] = '0';
// Load the template engine (from the 'demo' directory).
require '../libs/Smarty.class.php';
$smarty = new Smarty;
// Assign the input for use by template:
$smarty->assign("POS",$_POST['pos']);
// Display the form:
$smarty->display('pos.tpl');
Of course, if you don't have/want Smarty (or PHP!), add a little bit more about your code.
But this shows the basic principle to get and set the cursor position in a textarea.