Edit: Yes I know that UDP doesn't technically connect, but you can still use it to set the default target for Send(), which is what I'm doing here.
Basically I have this problem that between calls to MySocket.Send(), MySocket is becoming disconnected i.e. the Connected variable becomes false (I know that Connected isn't necessarily up-to-date, but no data isn't being sent so I know that it's telling the truth).
The strange thing is that the RemoteEndPoint variable is still set correctly, but when I call Send(), no data is recieved by the other computer. However if I call Connect() again, the socket does connect, and I'm able to send data (at least until the next time the user does something that causes another call to Send() )
Can anyone tell me why a socket would spontaneously disconnect?
The line where I connect it is:
opep = new IPEndPoint(Opponent.Address, 1000);
Listener.Connect(opep);
I don't see anything here that could be garbage collected for example to cause this issue.
Thanks!