In Three.js, I want that the top of the render area (first row) point to y=0 in the world
Also, the camera need to look straight (lookAt)
This is my values:
camera = PerspectiveCamera
camera.position.z = 1895.8448868133867
camera.fov = 20
screen.width = 1280
screen.height = 689
camera.lookAt( new THREE.Vector3(0,this.camera.position.y,0) )
I know the result is -264 (camera.position.y) but I don't know how to get there...
Thank you for any help! :-)