here is the entire code for the classes Ship,Asteroids,BaseShapeClass. Ship Class inherits from the BaseShapeClass for its shape. Asteroid class is the main source code which declares the Graphics2D object,AffineTransform(for identity creation),declares double image buffer... Code for BaseShapeClass..
package baseshapeclass;
import java.awt.Shape;
public class BaseShapeClass {
private Shape shape;
private double x, y;
private double velX, velY;
private double moveAngle, faceAngle;
private boolean alive;
//accessors and mutators
public Shape getShape(){return shape;}
public void setShape(Shape shape){ this.shape = shape; }
public double getX() { return x; }
public void setX(double x) { this.x = x; }
public void incX(double ix) { this.x += ix; }
public double getY() { return y; }
public void setY(double y) { this.y = y; }
public void incY(double iy) { this.y += iy; }
public double getVelX() { return velX; }
public void setVelX(double velX) { this.velX = velX; }
public void incVelX(double ivX) { this.velX += ivX; }
public double getVelY() { return velY; }
public void setVelY(double velY) { this.velY = velY; }
public void incVelY(double ivY) { this.velY += ivY; }
//MoveAngle refers to the objects angular movement
public double getMoveAngle() { return moveAngle; }
public void setMoveAngle(double mAngle) { this.moveAngle = mAngle; }
public void incMoveAngle(double imAngle) { this.moveAngle += imAngle; }
//FaceAngle refers to the objects face/heads angular movement
public double getFaceAngle() { return faceAngle; }
public void setFaceAngle(double fAngle) { this.faceAngle = fAngle; }
public void incFaceAngle(double ifAngle) { this.faceAngle += ifAngle; }
public boolean isAlive() { return alive; }
public void setAlive(boolean alive) { this.alive = alive; }
//default constructor everything will be set to original state
//when update is called everything will start to move
BaseShapeClass(){
setShape(null);
setAlive(false);
//all of them are set to '0' representing their initial position,
//which will be called during the update() Event of the graphics objects
setX(0.0);
setY(0.0);
setVelX(0.0);
setVelY(0.0);
setMoveAngle(0.0);
setFaceAngle(0.0);
}
}
Code for Ship class...
package baseshapeclass;
import java.awt.Rectangle;
import java.awt.Polygon;
public class Ship extends BaseShapeClass {
//ships shape along the x and y cordinates
private final int[] shipx = {-6,3,0,3,6,0};
private final int[] shipy = {6,7,7,7,6,-7};
public Rectangle getBounds(){
Rectangle r = new Rectangle((int)getX()-6, (int)getY()-6, 12, 12);
return r;
}
Ship(){
setShape(new Polygon(shipx, shipy, shipx.length));
setAlive(true);
}
}
Code for Asteroid(Main source code)...
package baseshapeclass;
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.applet.*;
import java.util.*;
public abstract class Asteroid extends Applet implements Runnable, KeyListener {
BufferedImage backbuffer;
Graphics2D g2d;
Ship ship = new Ship();
boolean showBounds= true;
AffineTransform identity = new AffineTransform();
@Override public void init(){
backbuffer = new BufferedImage(640,480,BufferedImage.TYPE_INT_RGB);
g2d = backbuffer.createGraphics();
ship.setX(320);
ship.setY(240);
addKeyListener(this);
}
@Override public void update(Graphics g){
g2d.setTransform(identity);
g2d.setColor(Color.BLACK);
g2d.fillRect(0, 0, getSize().width, getSize().height);
g2d.setColor(Color.WHITE);
g2d.drawString("Ship: "+Math.round(ship.getX())+" , "+Math.round(ship.getY()),2, 150);
g2d.drawString("Face Angle: "+Math.toRadians(ship.getFaceAngle()),5, 30);
g2d.drawString("Move Angle: "+Math.toRadians(ship.getMoveAngle())+90,5,50);
drawShip();
paint(g);
}
public void drawShip(){
g2d.setTransform(identity);
g2d.translate(ship.getX(),ship.getY());
g2d.rotate(Math.toRadians(ship.getFaceAngle()));
g2d.setColor(Color.ORANGE);
g2d.fill(ship.getShape());
}
}
I hope you guys get a better idea with all the code in place. Just wanted to know on the part of Ship class why are the ships x and y cordinates such as under:
public class ship extends BaseShapeClass{
private int[] shipx = {-6,3,0,3,6,0};
private int[] shipy = {6,7,7,7,6,-7};
}
I cant follow on how those values will make upto a Polygon??