I figured out such an event: (probably there is better method, but this also works)
private void Viewport_Tap(object sender, System.Windows.Input.GestureEventArgs e)
{
int imageHeight = (Viewport.Source as BitmapImage).PixelHeight;
int imageWidth = (Viewport.Source as BitmapImage).PixelWidth;
Canvas myCanvas = new Canvas();
Rectangle myBorder = new Rectangle();
myBorder.Width = imageWidth;
myBorder.Height = imageHeight;
myBorder.Stroke = new SolidColorBrush(Colors.Red);
myBorder.StrokeThickness = 10;
Image toBorder = new Image();
toBorder.Source = Viewport.Source as BitmapImage;
myCanvas.Children.Add(toBorder);
myCanvas.Children.Add(myBorder);
WriteableBitmap newImage = new WriteableBitmap(myCanvas, null);
//Viewport.Source = newImage; - you can use this but watch out that Viewport.Source now is not BitmapImage
//Below is one method how to make it BitmapImage
//You can of course save newImage to file or whatever you want
//You can also unsubscribe this event to prevent it from second tap which will cause Exception at first line (BitmaImage != WriteableBitmap)
MemoryStream memoryStream = new MemoryStream();
newImage.SaveJpeg(memoryStream, imageWidth, imageHeight, 0, 100);
BitmapImage newBitmap = new BitmapImage();
newBitmap.SetSource(memoryStream);
Viewport.Source = newBitmap;
}
Playing with this memory stream isn't good, but I've not known what you are planning to do with your new Bitmap.
As I've said - it's only example and I'm sure better methods exist (which I don't know). Hope this helps.