It is read-only; you'll have to create a new bitmap from it. Try this: -
internal static Image ScaleByPercent(Image image, Size size, float percent)
{
int sourceWidth = image.Width,
sourceHeight = image.Height;
int destWidth = (int)(sourceWidth * percent),
destHeight = (int)(sourceHeight * percent);
if (destWidth <= 0)
{
destWidth = 1;
}
if (destHeight <= 0)
{
destHeight = 1;
}
var resizedImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
resizedImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
// get handle to new bitmap
using (var graphics = Graphics.FromImage(resizedImage))
{
InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
// create a rect covering the destination area
var destRect = new Rectangle(0, 0, destWidth, destHeight);
var brush = new SolidBrush(drawing.Color.White);
graphics.FillRectangle(brush, destRect);
// draw the source image to the destination rect
graphics.DrawImage(image,
destRect,
new Rectangle(0, 0, sourceWidth, sourceHeight),
GraphicsUnit.Pixel);
}
return resizedImage;
}
This is from a site I have in production; if you want I can send you the code that works out how to keep the correct aspect ratio when resizing (i.e. what gets passed in the 'size' parameter)
Hope that helps