I want to change the color on my Images created from my resource file without creating more resources. My current solution is to create a second image resource with the color i want. But i want to set it in my code. I load the image like this:
var icon =
BitmapSourceFromBrush.Convert32(
(DrawingBrush) Application.Current.FindResource("IconNoframeSettings"));
Can i set a new single color? Either in the Convert32, set it to the DrawingBrush or some other way?
Here is the BitmapSourceFromBrush (Credits to Tim Lovell-Smith):
public static BitmapSource Convert32(DrawingBrush drawingBrush, int size = 32, int dpi = 96)
{
// RenderTargetBitmap = builds a bitmap rendering of a visual
var pixelFormat = PixelFormats.Pbgra32;
RenderTargetBitmap rtb = new RenderTargetBitmap(size, size, dpi, dpi, pixelFormat);
// Drawing visual allows us to compose graphic drawing parts into a visual to render
var drawingVisual = new DrawingVisual();
using (DrawingContext context = drawingVisual.RenderOpen())
{
// Declaring drawing a rectangle using the input brush to fill up the visual
context.DrawRectangle(drawingBrush, null, new Rect(0, 0, size, size));
}
// Actually rendering the bitmap
rtb.Render(drawingVisual);
return rtb;
}