I am wondering if it is possible to fall victim to issues around the management of managed threads in the native world when you marshal a callback delegate to a DLL through P/Invoke in my particular case below (see example code).
This MSDN article on Managed and Unmanaged Threading in Windows states:
"An operating-system ThreadId has no fixed relationship to a managed thread, because an unmanaged host can control the relationship between managed and unmanaged threads. Specifically, a sophisticated host can use the Fiber API to schedule many managed threads against the same operating system thread, or to move a managed thread among different operating system threads."
First of all, who or what is the unmanaged host this article describes? If you use marshaling like in the example code I give below, then who or what is the unmanaged host there?
Also, this StackOverflow question's accepted answer states:
"It's perfectly legal from a CLR perspective for a single managed thread to be backed by several different native threads during it's lifetime. This means the result of GetCurrentThreadId can (and will) change throughout the course of a thread's lifetime."
So, does this mean my APC will be queued in a native thread, or delegated directly to my managed thread because of the marshaling layer?
Here is the example. Let's say I use the following class to P/Invoke the NotifyServiceStatusChange function in managed code to check when a service is stopped:
using System;
using System.Runtime.InteropServices;
namespace ServiceStatusChecking
{
class QueryServiceStatus
{
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public class SERVICE_NOTIFY
{
public uint dwVersion;
public IntPtr pfnNotifyCallback;
public IntPtr pContext;
public uint dwNotificationStatus;
public SERVICE_STATUS_PROCESS ServiceStatus;
public uint dwNotificationTriggered;
public IntPtr pszServiceNames;
};
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct SERVICE_STATUS_PROCESS
{
public uint dwServiceType;
public uint dwCurrentState;
public uint dwControlsAccepted;
public uint dwWin32ExitCode;
public uint dwServiceSpecificExitCode;
public uint dwCheckPoint;
public uint dwWaitHint;
public uint dwProcessId;
public uint dwServiceFlags;
};
[DllImport("advapi32.dll")]
static extern IntPtr OpenService(IntPtr hSCManager, string lpServiceName, uint dwDesiredAccess);
[DllImport("advapi32.dll")]
static extern IntPtr OpenSCManager(string machineName, string databaseName, uint dwAccess);
[DllImport("advapi32.dll")]
static extern uint NotifyServiceStatusChange(IntPtr hService, uint dwNotifyMask, IntPtr pNotifyBuffer);
[DllImportAttribute("kernel32.dll")]
static extern uint SleepEx(uint dwMilliseconds, bool bAlertable);
[DllImport("advapi32.dll")]
static extern bool CloseServiceHandle(IntPtr hSCObject);
delegate void StatusChangedCallbackDelegate(IntPtr parameter);
/// <summary>
/// Block until a service stops or is found to be already dead.
/// </summary>
/// <param name="serviceName">The name of the service you would like to wait for.</param>
public static void WaitForServiceToStop(string serviceName)
{
IntPtr hSCM = OpenSCManager(null, null, (uint)0xF003F);
if (hSCM != IntPtr.Zero)
{
IntPtr hService = OpenService(hSCM, serviceName, (uint)0xF003F);
if (hService != IntPtr.Zero)
{
StatusChangedCallbackDelegate changeDelegate = ReceivedStatusChangedEvent;
SERVICE_NOTIFY notify = new SERVICE_NOTIFY();
notify.dwVersion = 2;
notify.pfnNotifyCallback = Marshal.GetFunctionPointerForDelegate(changeDelegate);
notify.ServiceStatus = new SERVICE_STATUS_PROCESS();
GCHandle notifyHandle = GCHandle.Alloc(notify, GCHandleType.Pinned);
IntPtr pinnedNotifyStructure = notifyHandle.AddrOfPinnedObject();
NotifyServiceStatusChange(hService, (uint)0x00000001, pinnedNotifyStructure);
SleepEx(uint.MaxValue, true);
notifyHandle.Free();
CloseServiceHandle(hService);
}
CloseServiceHandle(hSCM);
}
}
public static void ReceivedStatusChangedEvent(IntPtr parameter)
{
}
}
}
Is the APC queued onto whichever native thread was hosting my managed thread, or is the APC delegated directly to my managed thread? I thought the delegate was there to handle exactly this case, so that we don't need to worry about how managed threads are handled natively, but I could be wrong!
Edit: I guess this is a more agreeable answer.
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace ServiceAssistant
{
class ServiceHelper
{
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public class SERVICE_NOTIFY
{
public uint dwVersion;
public IntPtr pfnNotifyCallback;
public IntPtr pContext;
public uint dwNotificationStatus;
public SERVICE_STATUS_PROCESS ServiceStatus;
public uint dwNotificationTriggered;
public IntPtr pszServiceNames;
};
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct SERVICE_STATUS_PROCESS
{
public uint dwServiceType;
public uint dwCurrentState;
public uint dwControlsAccepted;
public uint dwWin32ExitCode;
public uint dwServiceSpecificExitCode;
public uint dwCheckPoint;
public uint dwWaitHint;
public uint dwProcessId;
public uint dwServiceFlags;
};
[DllImport("advapi32.dll")]
static extern IntPtr OpenService(IntPtr hSCManager, string lpServiceName, uint dwDesiredAccess);
[DllImport("advapi32.dll")]
static extern IntPtr OpenSCManager(string machineName, string databaseName, uint dwAccess);
[DllImport("advapi32.dll")]
static extern uint NotifyServiceStatusChange(IntPtr hService, uint dwNotifyMask, IntPtr pNotifyBuffer);
[DllImportAttribute("kernel32.dll")]
static extern uint SleepEx(uint dwMilliseconds, bool bAlertable);
[DllImport("advapi32.dll")]
static extern bool CloseServiceHandle(IntPtr hSCObject);
delegate void StatusChangedCallbackDelegate(IntPtr parameter);
/// <summary>
/// Block until a service stops or is found to be already dead.
/// </summary>
/// <param name="serviceName">The name of the service you would like to wait for.</param>
/// <param name="timeout">An amount of time you would like to wait for. uint.MaxValue is the default, and it will force this thread to wait indefinitely.</param>
public static void WaitForServiceToStop(string serviceName, uint timeout = uint.MaxValue)
{
Thread.BeginThreadAffinity();
GCHandle? notifyHandle = null;
StatusChangedCallbackDelegate changeDelegate = ReceivedStatusChangedEvent;
IntPtr hSCM = OpenSCManager(null, null, (uint)0xF003F);
if (hSCM != IntPtr.Zero)
{
IntPtr hService = OpenService(hSCM, serviceName, (uint)0xF003F);
if (hService != IntPtr.Zero)
{
SERVICE_NOTIFY notify = new SERVICE_NOTIFY();
notify.dwVersion = 2;
notify.pfnNotifyCallback = Marshal.GetFunctionPointerForDelegate(changeDelegate);
notify.ServiceStatus = new SERVICE_STATUS_PROCESS();
notifyHandle = GCHandle.Alloc(notify, GCHandleType.Pinned);
IntPtr pinnedNotifyStructure = ((GCHandle)notifyHandle).AddrOfPinnedObject();
NotifyServiceStatusChange(hService, (uint)0x00000001, pinnedNotifyStructure);
SleepEx(timeout, true);
CloseServiceHandle(hService);
}
CloseServiceHandle(hSCM);
}
GC.KeepAlive(changeDelegate);
if (notifyHandle != null)
{
((GCHandle)notifyHandle).Free();
}
Thread.EndThreadAffinity();
}
public static void ReceivedStatusChangedEvent(IntPtr parameter)
{
}
}
}
Edit again! I guess THIS is an even MORE agreeable answer:
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace ServiceAssistant
{
class ServiceHelper
{
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public class SERVICE_NOTIFY
{
public uint dwVersion;
public IntPtr pfnNotifyCallback;
public IntPtr pContext;
public uint dwNotificationStatus;
public SERVICE_STATUS_PROCESS ServiceStatus;
public uint dwNotificationTriggered;
public IntPtr pszServiceNames;
};
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct SERVICE_STATUS_PROCESS
{
public uint dwServiceType;
public uint dwCurrentState;
public uint dwControlsAccepted;
public uint dwWin32ExitCode;
public uint dwServiceSpecificExitCode;
public uint dwCheckPoint;
public uint dwWaitHint;
public uint dwProcessId;
public uint dwServiceFlags;
};
[DllImport("advapi32.dll")]
static extern IntPtr OpenService(IntPtr hSCManager, string lpServiceName, uint dwDesiredAccess);
[DllImport("advapi32.dll")]
static extern IntPtr OpenSCManager(string machineName, string databaseName, uint dwAccess);
[DllImport("advapi32.dll")]
static extern uint NotifyServiceStatusChange(IntPtr hService, uint dwNotifyMask, IntPtr pNotifyBuffer);
[DllImportAttribute("kernel32.dll")]
static extern uint SleepEx(uint dwMilliseconds, bool bAlertable);
[DllImport("advapi32.dll")]
static extern bool CloseServiceHandle(IntPtr hSCObject);
delegate void StatusChangedCallbackDelegate(IntPtr parameter);
/// <summary>
/// Block until a service stops, is killed, or is found to be already dead.
/// </summary>
/// <param name="serviceName">The name of the service you would like to wait for.</param>
/// <param name="timeout">An amount of time you would like to wait for. uint.MaxValue is the default, and it will force this thread to wait indefinitely.</param>
public static void WaitForServiceToStop(string serviceName, uint timeout = uint.MaxValue)
{
// Ensure that this thread's identity is mapped, 1-to-1, with a native OS thread.
Thread.BeginThreadAffinity();
GCHandle notifyHandle = default(GCHandle);
StatusChangedCallbackDelegate changeDelegate = ReceivedStatusChangedEvent;
IntPtr hSCM = IntPtr.Zero;
IntPtr hService = IntPtr.Zero;
try
{
hSCM = OpenSCManager(null, null, (uint)0xF003F);
if (hSCM != IntPtr.Zero)
{
hService = OpenService(hSCM, serviceName, (uint)0xF003F);
if (hService != IntPtr.Zero)
{
SERVICE_NOTIFY notify = new SERVICE_NOTIFY();
notify.dwVersion = 2;
notify.pfnNotifyCallback = Marshal.GetFunctionPointerForDelegate(changeDelegate);
notify.ServiceStatus = new SERVICE_STATUS_PROCESS();
notifyHandle = GCHandle.Alloc(notify, GCHandleType.Pinned);
IntPtr pinnedNotifyStructure = notifyHandle.AddrOfPinnedObject();
NotifyServiceStatusChange(hService, (uint)0x00000001, pinnedNotifyStructure);
SleepEx(timeout, true);
}
}
}
finally
{
// Clean up at the end of our operation, or if this thread is aborted.
if (hService != IntPtr.Zero)
{
CloseServiceHandle(hService);
}
if (hSCM != IntPtr.Zero)
{
CloseServiceHandle(hSCM);
}
GC.KeepAlive(changeDelegate);
if (notifyHandle != default(GCHandle))
{
notifyHandle.Free();
}
Thread.EndThreadAffinity();
}
}
public static void ReceivedStatusChangedEvent(IntPtr parameter)
{
}
}
}