I'm trying to make a game using SFML. I did a part of it on Visual Studio 2012 and Windows 7. I tried to run the game on another PC that uses Windows XP, but I got an error "MSVCP110D.dll was not found". I saw another topic in this forum that says to compile the code in Release mode, but when I choose the "Release" option before compiling, Visual Studio underlines everything that is releted with SFML. It can't find the library that I have included "SFML/Graphics.hpp". In "Debug" mode everything is OK. Do you have any idea how I can run my game on different PC (Windows XP or Windows 7)?
I changed the properties of the project to compile for Windows XP. Without this option when I try to run the game on XP, in error occurs "Not a valid 32 bit application".
Everything is working now. I changed all setting for release mode. On my Win XP PC I installed C++ Redistribution 2012. But what if I send the game to person who don't have C++ Redistribution 2012?