I need this function to be optimized as I am trying to make my OpenGL simulation run faster. I want to use Parakeet, but I can't quite understand in what way I would need to modify the code below in order to do so. Can you see what I should do?
def distanceMatrix(self,x,y,z):
" ""Computes distances between all particles and places the result in a matrix such that the ij th matrix entry corresponds to the distance between particle i and j"" "
xtemp = tile(x,(self.N,1))
dx = xtemp - xtemp.T
ytemp = tile(y,(self.N,1))
dy = ytemp - ytemp.T
ztemp = tile(z,(self.N,1))
dz = ztemp - ztemp.T
# Particles 'feel' each other across the periodic boundaries
if self.periodicX:
dx[dx>self.L/2]=dx[dx > self.L/2]-self.L
dx[dx<-self.L/2]=dx[dx < -self.L/2]+self.L
if self.periodicY:
dy[dy>self.L/2]=dy[dy>self.L/2]-self.L
dy[dy<-self.L/2]=dy[dy<-self.L/2]+self.L
if self.periodicZ:
dz[dz>self.L/2]=dz[dz>self.L/2]-self.L
dz[dz<-self.L/2]=dz[dz<-self.L/2]+self.L
# Total Distances
d = sqrt(dx**2+dy**2+dz**2)
# Mark zero entries with negative 1 to avoid divergences
d[d==0] = -1
return d, dx, dy, dz
From what I can tell, Parakeet should be able to use the above function without modifications - it only uses Numpy and math. But, I always get the following error when calling the function from the Parakeet jit wrapper:
AssertionError: Unsupported function: <bound method Particles.distanceMatrix of <particles.Particles instance at 0x04CD8E90>>