Simple example using lua_createtable()
, lua_pushnumber()
, lua_setfield()
and lua_settable()
.
I assumed that You're writing some kind of wrapper. But still, it's almost pretty the same.
/* Pushes multidimentional table on top of Lua VM stack. */
int
l_push_multidim_table(lua_State *L)
{
/* Creates parent table of size 2 array elements: */
lua_createtable(L, 2, 0);
/* Puts key of the first child table on-top of Lua VM stack: */
lua_pushnumber(L, 1);
/*Creates first child table of size 3 non-array elements: */
lua_createtable(L, 0, 3);
/* Fills the first child table: */
lua_pushnumber(L, 1);
lua_setfield(L, -2, "field1");
lua_pushnumber(L, 2);
/* setfield() pops the value from Lua VM stack. */
lua_setfield(L, -2, "field2");
lua_pushnumber(L, 3);
lua_setfield(L, -2, "field3");
/* Remember, child table is on-top of the stack.
* lua_settable() pops key, value pair from Lua VM stack. */
lua_settable(L, -3);
/* Pushes they key value for the second child table: */
lua_pushnumber(L, 2);
/*Creates second child table of size 3 non-array elements: */
lua_createtable(L, 0, 3);
/* Fills the second child table: */
lua_pushnumber(L, 10);
lua_setfield(L, -2, "field1");
lua_pushnumber(L, 20);
lua_setfield(L, -2, "field2");
lua_pushnumber(L, 30);
lua_setfield(L, -2, "field3");
/* Remember, child table is still on-top of the stack.
* lua_settable pops the key, value pair from Lua VM stack
* And puts child table into the parent. */
lua_settable(L, -3);
/* Returns number of output tables:
* (1 multidimentional) */
return 1;
}
NOTE: In Lua array values usually starts at 1. So, I've canged Your example structure that way. All in all, it should work well.