Though its a bit late i would like to make a contribution to the question.
1- Get the tracking color (just the color HSV) of the object by
touching the screen - I have already done this by using the color blob
example from the OpenCV4android example
Implement OnTouchListener to your activity
onTouch function
int cols = mRgba.cols();
int rows = mRgba.rows();
int xOffset = (mOpenCvCameraView.getWidth() - cols) / 2;
int yOffset = (mOpenCvCameraView.getHeight() - rows) / 2;
int x = (int) event.getX() - xOffset;
int y = (int) event.getY() - yOffset;
Log.i(TAG, "Touch image coordinates: (" + x + ", " + y + ")");
if ((x < 0) || (y < 0) || (x > cols) || (y > rows)) return false;
Rect touchedRect = new Rect();
touchedRect.x = (x > 4) ? x - 4 : 0;
touchedRect.y = (y > 4) ? y - 4 : 0;
touchedRect.width = (x + 4 < cols) ? x + 4 - touchedRect.x : cols - touchedRect.x;
touchedRect.height = (y + 4 < rows) ? y + 4 - touchedRect.y : rows - touchedRect.y;
Mat touchedRegionRgba = mRgba.submat(touchedRect);
Mat touchedRegionHsv = new Mat();
Imgproc.cvtColor(touchedRegionRgba, touchedRegionHsv, Imgproc.COLOR_RGB2HSV_FULL);
// Calculate average color of touched region
mBlobColorHsv = Core.sumElems(touchedRegionHsv);
int pointCount = touchedRect.width * touchedRect.height;
for (int i = 0; i < mBlobColorHsv.val.length; i++)
mBlobColorHsv.val[i] /= pointCount;
mBlobColorRgba = converScalarHsv2Rgba(mBlobColorHsv);
mColor = mBlobColorRgba.val[0] + ", " + mBlobColorRgba.val[1] + ", " + mBlobColorRgba.val[2] + ", " + mBlobColorRgba.val[3];
Log.i(TAG, "Touched rgba color: (" + mBlobColorRgba.val[0] + ", " + mBlobColorRgba.val[1] +
", " + mBlobColorRgba.val[2] + ", " + mBlobColorRgba.val[3] + ")");
mRGBA is a mat object which was initiated in onCameraViewStarted as
mRgba = new Mat(height, width, CvType.CV_8UC4);
And for the 2nd part:
2- Find on the camera shapes like triangles, squares or circles based
on the color choosed before.
I have tried to find out the selected contours shape using approxPolyDP
MatOfPoint2f contour2f = new MatOfPoint2f(contours.get(0).toArray());
//Processing on mMOP2f1 which is in type MatOfPoint2f
double approxDistance = Imgproc.arcLength(contour2f, true) * 0.02;
Imgproc.approxPolyDP(contour2f, approxCurve, approxDistance, true);
//Convert back to MatOfPoint
MatOfPoint points = new MatOfPoint(approxCurve.toArray());
System.out.println("points length" + points.toArray().length);
if( points.toArray().length == 5)
{
System.out.println("Pentagon");
mShape = "Pentagon";
}
else if(points.toArray().length > 5)
{
System.out.println("Circle");
Imgproc.drawContours(mRgba, contours, 0, new Scalar(255, 255, 0, -1));
mShape = "Circle";
}
else if(points.toArray().length == 4)
{
System.out.println("Square");
mShape = "Square";
}
else if(points.toArray().length == 4)
{
System.out.println("Triangle");
mShape = "Triangle";
}
This was done on onCameraFrame function after i obtained the contour list
For me if the length of point array was more than 5 it was usually a circle. But there is other algorithm to obtain circle and its attributes.