I'm still relatively new to Objective C and easily confused by the various types. I am using code from the SquareCam sample project, incorporated into a larger project. It works fine, but now I want to save the videoDataOutputQueue, which is of type dispatch_queue_t so that I can use it elsewhere in the project. It has to pass through some C++ code before finally ending up back in Objective C code. Therefore I am trying to add it to a structure that I already have, as a void * (void *videoDataOutputQueue;)
However, I have not found the right way to assign it without getting a EXC_BAD_ACCESS runtime error. Since dispatch_queue_t is a C++ object, can't I just use it's address?
declared in the interface for squarecamviewcontroller:
@interface SquareCamViewController : UIViewController <UIGestureRecognizerDelegate, AVCaptureVideoDataOutputSampleBufferDelegate,UIActionSheetDelegate>
{
AVCaptureVideoPreviewLayer *previewLayer;
AVCaptureVideoDataOutput *dataOutput;
AVCaptureVideoDataOutput *videoDataOutput;
dispatch_queue_t videoDataOutputQueue;
<other stuff>
}
later in the code:
- (void)setupAVCapture
{
<other stuff from the sample code>
MYSTRUCT myStruct = (MYSTRUCT)struct; // make a pointer to the structure
myStruct->videoDataOutputQueue = (void *)videoDataOutputQueue; <<<- bad access here at runtime
<other stuff>
}
Clearly this is not the right way and I don't understand what I am doing. I have some hints from other posts but I'm missing something.
Thanks, Ken