If there are explicit dependencies between the operations, then use addDependency
:
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
queue.maxConcurrentOperationCount=1;
NSOperation *operation1 = [NSBlockOperation blockOperationWithBlock:^{
[someObject someSelector];
}];
NSOperation *operation2 = [NSBlockOperation blockOperationWithBlock:^{
[someObject anotherSelector];
}];
[operation2 addDependency:operation1];
[queue addOperation:operation1];
[queue addOperation:operation2];
If your operations are doing asynchronous activity, then you should define a custom operation, and only call completeOperation
(which will post the isFinished
message) when the asynchronous task is done).
// SomeOperation.h
#import <Foundation/Foundation.h>
@interface SomeOperation : NSOperation
@end
and
// SomeOperation.m
#import "SomeOperation.h"
@interface SomeOperation ()
@property (nonatomic, readwrite, getter = isFinished) BOOL finished;
@property (nonatomic, readwrite, getter = isExecuting) BOOL executing;
@end
@implementation SomeOperation
@synthesize finished = _finished;
@synthesize executing = _executing;
#pragma Configure basic operation
- (id)init
{
self = [super init];
if (self) {
_finished = NO;
_executing = NO;
}
return self;
}
- (void)start
{
if ([self isCancelled]) {
self.finished = YES;
return;
}
self.executing = YES;
[self main];
}
- (void)completeOperation
{
self.executing = NO;
self.finished = YES;
}
- (void)main
{
// start some asynchronous operation
// when it's done, call `completeOperation`
}
#pragma mark - Standard NSOperation methods
- (BOOL)isConcurrent
{
return YES;
}
- (void)setExecuting:(BOOL)executing
{
[self willChangeValueForKey:@"isExecuting"];
_executing = executing;
[self didChangeValueForKey:@"isExecuting"];
}
- (void)setFinished:(BOOL)finished
{
[self willChangeValueForKey:@"isFinished"];
_finished = finished;
[self didChangeValueForKey:@"isFinished"];
}
@end
Thus, with the following code, it won't start operation2
until the asynchronous task initiated in main
in SomeOperation
object, operation1
, calls its completeOperation
method.
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
queue.maxConcurrentOperationCount=1;
NSOperation *operation1 = [[SomeOperation alloc] init];
NSOperation *operation2 = [NSBlockOperation blockOperationWithBlock:^{
[someObject anotherSelector];
}];
[operation2 addDependency:operation1];
[queue addOperation:operation1];
[queue addOperation:operation2];