I tested this on a empty project and does not happen.
As you can see the newValue becomes 2.98023e-08 when I subtract the bossPercentage value. This happens only when bossPercentage is 0.2f and the previous value is 0.2f. The difference should be 0.0f but I don't understand why I get 2.98023e-08 instead.
For reference, remainingBossPercentage is a property in [GameController] class defined as following:
//header
@property (readwrite, nonatomic) float remainingBossPercentage;
//.m
@synthetize remainingBossPercentage;
//init
remainingBossPercentage=1.0f;
I'd like to ask you inisght on what I may be doing that causes this error.
EDIT: I subtract 0.2f to remainingBossPercentage (for each boss enemy) and everything works fine until I reach the last enemy object that has again 0.2f and I get to the crucial point of doing 0.2f - 0.2f (screenshot below)
EDIT 2: I am greatful for all comments and answers, also the closing votes. What induced me to ask this question is the fact that newValue is 2.98023e-08. I now see that there are also comparison issues (thanks to the extremely useful QA linked by the people that voted to close the answer). What I wonder is.. why in my new test project with only 2 test variables this does not happen? (I created a HelloWorld project that substracts two floats).
I am asking this because, as one of the user suggests, is important to understand floating points without taking shourtcuts. YES, I am taking a shortcut by asking this question because I don't have time tonight to study it properly but I would like to try understanding and learning at the best I can. I will read the answers properly and dedicate my time to understand but if in the meanwhile I can I would like to add a doubt:
could it be that for memory management reasons the two projects (the test one and my actual game) beheave differently? Could the different beheaviour of the two projects somehow linked with memory being swapped in dirty areas? (e.g. the game having bigger memory usage gets swapped more and hence there may be a loss of precision?)
PS: I found out a question with exactly the same 2.98023e-08 value. What I still wonder is why this doesn't happen in the same test project (I am doing some more testing now).