I am developing on MacOSX. The rendering result is unexpected. I hope to capture a frame to see the detail about the mesh and texture. And it's best that I can get the rendering history of a pixel.
I know that we can capture a frame on OpenGL ES. But I don't find the same tool for OpenGL. The OpenGL profiler in Graphics Tools for XCode can give me the current state and resource when a breakpoint is hit, but it can not capture a frame.
So is there a tool that can capture an OpenGL frame on MacOSX?
Thanks for any suggestion.