I am quite new in boost::asio and I have a problem. I am writting client that sends in loop some commands to server. I am sending command with boost::asio::async_write and I expect that every time I send commands handler will be called. In fact only during first sending I see that handler is called. My client looks like that:
Client::Client(boost::asio::io_service & p_ioService,
boost::asio::ip::tcp::endpoint p_endpoint)
: io_service(p_ioService), endpoint(p_endpoint), socket(p_ioService)
{
socket.connect(endpoint);
}
Client::~Client()
{
socket.close();
}
void Client::sendCommand(const string & p_command)
{
boost::asio::async_write(socket,boost::asio::buffer(p_command),
boost::bind(&Client::onSendingFinished,this, _1, _2));
io_service.run();
}
void Client::onSendingFinished(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
cout<<"Sent "<<bytes_transferred<<endl;
}
There is no other place in main.cpp where io_service.run is called. I notice that if I call io_service.reset() after io_service.run() it works fine, handler is called every time.
How should I solve this without io_service.reset()
Thanks in advance