I have a QT application that allows a user to define a list of models. Each model defined has a fairly complex widget class that is created. Currently this is all being done in the main (GUI) thread. The program works fine for normal use, but I tried to stress test it by creating 200 to 1000 models and the creation of the GUI took a VERY long time (20 seconds to many minutes).
I tried a couple attempts at threading out the work using QtConcurrent::run, but the program always complained because "Widgets must be created in the GUI thread."
I found this answer on SO: How do I create a Window in different QT threads?. But this doesn't seem to be doing much in the new thread except telling the main thread to create a new widget. This does not distribute the workload, as far as I can tell.
With all of that, I have a couple direct questions:
1) Is there a better design (faster performance) than looping through my list of models and serially creating each widget?
2) If this process is possible to be multithreaded, can someone point me in the direction of a simple example?