This part of a larger assignment where the user must be able to draw, move, and resize squares, circles, and lines. Also, the processes must be visible.
I am having no trouble with squares and circles, but when I try to draw a line, then there's a problem.
This is the code that draws a line and still produces this mistake:
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Line2D;
import javax.swing.JFrame;
public class test extends JFrame implements MouseListener,
MouseMotionListener {
Point startDrag, endDrag;
/**
* @param args
*/
public test() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
public static void main(String[] args) {
test frame = new test();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
Shape r = null;
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(1));
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
0.50f));
if(startDrag != null && endDrag != null)
{
r = makeLine(startDrag.x, startDrag.y, endDrag.x,
endDrag.y);
}
if(r != null)
g2.draw(r);
}
@Override
public void mouseDragged(MouseEvent e) {
endDrag = new Point(e.getX(), e.getY());
repaint();
}
@Override
public void mouseMoved(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseClicked(MouseEvent me) {
startDrag = new Point(me.getX(), me.getY());
repaint();
}
@Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent me) {
startDrag = new Point(me.getX(), me.getY());
endDrag = startDrag;
repaint();
}
private Line2D.Float makeLine(int x1, int y1, int x2, int y2) {
return new Line2D.Float(Math.min(x1, x2), Math.min(y1, y2), Math.abs(x1- x2), Math.abs(y1 - y2));
}
@Override
public void mouseReleased(MouseEvent me) {
r = makeLine(startDrag.x, startDrag.y, me.getX(), me.getY());
startDrag = null;
endDrag = null;
repaint();
}
}
I have just recently started to learn how to use awt and swing so any advice is appreciated.