I am working on Air Hockey Game for my midterm project.
I have problem with handling two graphics, in this case two handles each of them consists of 3 circles.
I can move only one handle because of keyPressed
method.
Another problem is that I can't limit the moving domain, for example when you pressed → the red handle can go beyond the frame width.
I know first problem is related to thread, but I've studied this subject from last week.
My problems are in this class:
public class StartGamePanel extends JPanel implements KeyListener, ActionListener {
double xCircle1 = 200;
double yCircle1 = 100;
double xCircle2 = 200;
double yCircle2 = 700;
double velX = 0, velY = 0;
public StartGamePanel() {
Timer t = new Timer(5, this);
t.start();
addKeyListener(this);
setFocusable(true);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g.setColor(new Color(51, 153, 255));
g.fillRoundRect(5, 5, 485, 790, 10, 10);
addKeyListener(this);
Graphics2D southArc = (Graphics2D) g;
southArc.setColor(Color.WHITE);
southArc.setStroke(new BasicStroke(3));
southArc.drawArc(98, 640, 300, 300, 0, 180);
//
Graphics2D northArc = (Graphics2D) g;
northArc.setColor(Color.WHITE);
northArc.setStroke(new BasicStroke(3));
northArc.drawArc(98, -143, 300, 300, 180, 180);
Graphics2D line = (Graphics2D) g;
line.setStroke(new BasicStroke(3));
line.setColor(Color.white);
line.drawLine(6, 395, 488, 395);
Graphics2D dot = (Graphics2D) g;
dot.setColor(Color.black);
for (int j = 10; j < 800; j += 20) {
for (int i = 6; i < 502; i += 20) {
dot.drawLine(i, j, i, j);
}
}
Graphics2D circle1 = (Graphics2D) g;
circle1.setColor(new Color(255, 51, 51));
Shape theCircle = new Ellipse2D.Double(xCircle1 - 40, yCircle1 - 40, 2.0 * 40, 2.0 * 40);
circle1.fill(theCircle);
Graphics2D circle2 = (Graphics2D) g;
circle2.setColor(new Color(255, 102, 102));
Shape theCircle2 = new Ellipse2D.Double(xCircle1 - 35, yCircle1 - 35, 2.0 * 35, 2.0 * 35);
circle2.fill(theCircle2);
Graphics2D circle3 = (Graphics2D) g;
circle3.setColor(new Color(255, 51, 51));
Shape theCircle3 = new Ellipse2D.Double(xCircle1 - 20, yCircle1 - 20, 2.0 * 20, 2.0 * 20);
circle3.fill(theCircle3);
Graphics2D circleprim = (Graphics2D) g;
circleprim.setColor(new Color(0, 51, 102));
Shape theCircleprim = new Ellipse2D.Double(xCircle2 - 40, yCircle2 - 40, 2.0 * 40, 2.0 * 40);
circleprim.fill(theCircleprim);
Graphics2D circle2prim = (Graphics2D) g;
circle2prim.setColor(new Color(0, 102, 204));
Shape theCircle2prim = new Ellipse2D.Double(xCircle2 - 35, yCircle2 - 35, 2.0 * 35, 2.0 * 35);
circle2prim.fill(theCircle2prim);
Graphics2D circle3prim = (Graphics2D) g;
circle3prim.setColor(new Color(0, 51, 102));
Shape theCircle3prim = new Ellipse2D.Double(xCircle2 - 20, yCircle2 - 20, 2.0 * 20, 2.0 * 20);
circle3prim.fill(theCircle3prim);
Graphics2D ball = (Graphics2D) g;
ball.setColor(new Color(224, 224, 224));
Shape theball = new Ellipse2D.Double(200 - 20, 400 - 20, 2.0 * 20, 2.0 * 20);
ball.fill(theball);
Graphics2D ball2 = (Graphics2D) g;
ball2.setColor(new Color(160, 160, 160));
Shape theball2 = new Ellipse2D.Double(200 - 15, 400 - 15, 2.0 * 15, 2.0 * 15);
ball2.fill(theball2);
Graphics2D goal = (Graphics2D) g;
goal.setColor(Color.BLACK);
goal.fill3DRect(100, 0, 300, 10, true);
Graphics2D goal2 = (Graphics2D) g;
goal2.setColor(Color.BLACK);
goal2.fill3DRect(100, 790, 300, 10, true);
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
xCircle1 += velX;
yCircle1 += velY;
}
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
velY = -2;
velX = 0;
}
if (code == KeyEvent.VK_DOWN) {
velY = 2;
velX = 0;
}
if (code == KeyEvent.VK_LEFT) {
if (xCircle1 < 0) {
velY = 0;
velX = 0;
} else {
velY = 0;
velX = -2;
}
}
if (code == KeyEvent.VK_RIGHT) {
if (xCircle1 > 200) {
velY = 0;
velX = 0;
}
velY = 0;
velX = 2;
}
}
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
velY = 0;
velX = 0;
}
if (code == KeyEvent.VK_DOWN) {
velY = 0;
velX = 0;
}
if (code == KeyEvent.VK_LEFT) {
velY = 0;
velX = 0;
}
if (code == KeyEvent.VK_RIGHT) {
velY = 0;
velX = 0;
}
}
@Override
public void keyTyped(KeyEvent e) { }
}
Thanks!