I'm trying to develop a streaming system sending multiple images to a receiving socket, which displays them. However, for some reason I can't understand, my code gets blocked at the send function after sending about 3 images. This is a snippet of my code so far:
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr,
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(portno);
if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
bzero(buffer,256);
for(int i=10;i<51;i++){
std::stringstream sstm;
sstm << filename << i << ext;
result = sstm.str();
cout << result << endl;
Mat image = imread(result, CV_LOAD_IMAGE_COLOR);
image = (image.reshape(0,1));
int imgSize = image.total()*image.elemSize();
n = send(sockfd, image.data, imgSize, 0);
}
Tried to debug it, and, as I said, it gets blocket at the last line, the send function. I wonder if there's a limit on how much information can you transmit through a socket. If I move the for sentence back before the socket creation, it works like a charm, but i'm not going to create a bizillion sockets. Any help?