I am wondering how I can clear a previously drawn string before drawing a new one over an image, if I do not clear the strings overlap. I have tried graphics#drawRect and overriding paintComponent(Graphics), still no eval.
Here is my code: paintComponent(Graphics)
public class SplashScreen extends JLabel
{
private static final long serialVersionUID = 5515310205953670741L;
private static final String ROOT = "./assets/img/";
private static final SplashScreen INSTANCE = new SplashScreen( get( new File( ROOT, "splash.png" ) ), get( new File( ROOT, "splash-bar.png" ) ) );
private final BufferedImage background;
private final BufferedImage foreground;
private final JLabel label;
private SplashScreen( BufferedImage background, BufferedImage foreground )
{
this.background = background;
this.foreground = foreground;
label = new JLabel( new ImageIcon( background ) );
JWindow window = new JWindow();
window.setSize( background.getWidth(), background.getHeight() );
window.getContentPane().add( label );
Dimension dimension = Toolkit.getDefaultToolkit().getScreenSize();
window.setLocation( dimension.width / 2 - window.getSize().width / 2, dimension.height / 2 - window.getSize().height / 2 );
window.setVisible( true );
}
public void updateStatus( String status )
{
Graphics g = background.getGraphics();
g.drawString( status, 304, 301 );
g.dispose();
label.repaint();
}
public void updateBar( int width )
{
Graphics g = background.getGraphics();
g.drawImage( foreground, 73, 309, width, foreground.getHeight(), null );
g.dispose();
label.repaint();
}
private static BufferedImage get( File file )
{
try {
return ImageIO.read( file );
} catch( IOException e ) {
throw new RuntimeException( e.getMessage() );
}
}
public static SplashScreen getInstance()
{
return INSTANCE;
}
}
Any help is greatly appreciated. :-)
Thanks.