Trying to create a simple WinSock server - accept() just keeps returning the IP of 204.204.204.204. My online search results show a lot of people get this error from not giving a sockaddr length (3rd accept() param) but I already am.
Been struggling for a long time; I have no doubt that I have made a simple mistake but I just can't spot it!
PS. I know I have a few unused variables being passed about and stuff - Work in progress :)
Network.h:::
#pragma once
#include <afxwin.h>
#include <string>
#include <Windows.h>
#include <functional>
#include <WinSock2.h>
#include <iostream>
#include "Connection.h"
using namespace std;
#define LISTEN_PORT 20248
#define MAX_CLIENTS 10
typedef struct NETWORK_T
{
SOCKET c_socket; // Client Socket
sockaddr_in addr_in; // Addr_in
fd_set set; // Used to check if data in socket
int i; // Additional info
} CLIENT, SERVER;
class Network
{
public:
Network(void);
~Network(void);
void StartListenServer(string port, function<void(Connection)> callback);
void StopListenServer(void);
void Connect(string ip, string port);
private:
bool mServerRunning;
WSADATA mData;
SERVER* mServer;
static UINT ServerThread(LPVOID pParam);
bool Setup(SERVER* server, WSADATA& data);
void ServerCloseSocket(NETWORK_T* socket);
void ServerCloseSocket(SOCKET& socket);
};
Network.CPP:::
#include "Network.h"
Network::Network(void)
{
mServerRunning = false;
}
Network::~Network(void)
{
}
void Network::StartListenServer(string port, function<void(Connection)> callback)
{
if(mServerRunning)
return; // If server is running we dont want a second
mServerRunning = true;
AfxBeginThread(ServerThread, this);
}
void Network::StopListenServer(void)
{
mServerRunning = false;
}
void Network::Connect(string ip, string port)
{
}
void Network::ServerCloseSocket(NETWORK_T* socket)
{
shutdown(socket->c_socket, 2);
closesocket(socket->c_socket);
}
void Network::ServerCloseSocket(SOCKET& socket)
{
shutdown(socket, 2);
closesocket(socket);
}
bool Network::Setup(SERVER* server, WSADATA& data)
{
int res;
server->addr_in.sin_family = AF_INET;
server->addr_in.sin_port = htons(LISTEN_PORT);
server->addr_in.sin_addr.s_addr = htonl(INADDR_ANY);
res = WSAStartup(0x101, &data);
if (res != 0)
{
cout << "WSAStartup failed.\r\n";
return false;
}
else
{
cout << "WSAStartup Version: " << data.wVersion << "\nWSADescription: " << data.szDescription << "\nWSAStatus: " << data.szSystemStatus << "\r\n";
}
server->c_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server->c_socket == INVALID_SOCKET)
{
cout << "Invalid socket.\r\n";
return false;
}
else if (server->c_socket == SOCKET_ERROR)
{
cout << "Socket error.\r\n";
return false;
}
else
cout << "Server socket established.\r\n";
res = 1;
setsockopt(server->c_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&res, sizeof(res)); // Allows the socket to be bound to an address that is already in use
res = ::bind(server->c_socket, (struct sockaddr*)&server->addr_in, sizeof(struct sockaddr));
if (res != 0)
{
cout << "Socket BIND failed.\r\n";
return false;
}
else
cout << "Socket bound to port " << LISTEN_PORT << "\r\n";
res = listen(server->c_socket, MAX_CLIENTS);
cout << "Server listen mode: " << res << "\nMax clients: " << MAX_CLIENTS << "\r\n";
res = 1;
ioctlsocket(server->c_socket, FIONBIO, (u_long*)&res);
return true;
}
UINT Network::ServerThread(LPVOID pParam)
{
Network* ntwkPtr = (Network*)pParam;
ntwkPtr->mServer = new SERVER();
ntwkPtr->Setup(ntwkPtr->mServer, ntwkPtr->mData);
SOCKET client;
SOCKADDR_IN from;
int fromlen = sizeof(from);
while(ntwkPtr->mServerRunning)
{
char temp[512];
client = accept(ntwkPtr->mServer->c_socket, (struct sockaddr*)&from, &fromlen);
sprintf(temp,"Your IP is %s\r\n",inet_ntoa(from.sin_addr));
send(client,temp,strlen(temp),0);
cout << "Connection from " << inet_ntoa(from.sin_addr) <<"\r\n";
//ntwkPtr->ServerCloseSocket(client);
}
ntwkPtr->ServerCloseSocket(ntwkPtr->mServer);
WSACleanup();
return 0;
}