I am trying to delete the object on which the mouse is clicked. I am making a 2D game using the new Unity3D 4.3. Here is the code I'm using
void Update () {
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray,out hit))
{
isHit = false;
Destroy(GameObject.Find(hit.collider.gameObject.name));
}
}
}
The control is not entering the inner if loop. (isHit
is not being set as false).