I'm using CSS sprite sheets for a page I'm creating for mobile devices. I've got the layout how I want it, and here's the CSS I'm using for that (this looks fine on Chrome Canary's iPhone 3GS emulator):
div#logo {
background: url('/static/images/iphone/iphone_landing_sprites_small.png') -114px 0px no-repeat;
display: inline-block;
width: 90px;
height: 44px;
display:block;
float:right;
margin:10px;
}
div#stars {
background: url('/static/images/iphone/iphone_landing_sprites_small.png') -114px -46px no-repeat;
display: inline-block;
width: 71px;
height: 12px;
}
div#iPhone {
background: url('/static/images/iphone/iphone_landing_sprites_small.png') 0px 0px no-repeat;
display: inline-block;
float:left;
width: 112px;
height: 238px;
margin-top: 54px;
}
div#separator {
background: url('/static/images/iphone/iphone_landing_sprites_small.png') -114px -60px no-repeat;
display: inline-block;
width: 1px;
height: 53px;
}
Of course, when viewing this on a Retina display the images come out slightly pixellated. I followed the advice in this tutorial for switching sprite sheets for different display densities, and added this:
@media only screen and (-webkit-min-device-pixel-ratio: 1.5),
only screen and (min--moz-device-pixel-ratio: 1.5),
only screen and (min-resolution: 240dppx) {
div#logo {
background-image: url('/static/images/iphone/iphone_landing_sprites.png');
background-position: -226px 0px;
}
div#stars {
background-image: url('/static/images/iphone/iphone_landing_sprites.png');
background-position: -226px -91px;
}
div#iPhone {
background-image: url('/static/images/iphone/iphone_landing_sprites.png');
background-position: 0px 0px;
}
div#separator {
background-image: url('/static/images/iphone/iphone_landing_sprites.png');
background-position: -226px -117px;
}
}
So now my page still displays fine on the iPhone 3GS simulator (since the @media
switch does nothing to it) but when looking at it from an iPhone 4 simulator the images come through as double the size. The layout stays the same (the frames displaying the images are the same size) but the images are cropped so you can only see the top-left quarter of each image.
Is there some other attribute I need to specify to make the images squeeze into the double-density pixels while maintaining the same size on the screen?