I'm making an XNA 4 game, and I want to create checkpoints for certain areas in my stage. I figured I could create a "ghost" object of the player object that would be created whenever the player reaches a checkpoint. And when you want to reload that checkpoint, you'll start to where that ghost player is. As for now, I thought this would be an easy way to achieve this (although I think XML may be a better solution, but I've no idea on how to use that, yet). But the player has too many variables (health, stamina, ammo, bleeding timer, silver keys, golden keys, coins, infection, position, speed, angle, states [involve dying, infected, bleeding, burning, dodging, etc], I just thought that statemets like "continuep1 = p1;" (both are instances of the same object) would re-assign all the variables to the values that the other class contains, but when I tried to re-load "p1 = continuep1" it wouldn't work. It doesn't seem to do anything.
So I'm wondering, do I have to re-assign ALL the variables one by one? Should I start using XML? Or is there a way to assign all the variables without having to do it one by one? (I'm not asking for code, unless the last question is possible)