If the behavior is UI related only, then you should not put it in the ViewModel. The highlighting example you gave is a good example of such a case. Having said that, I would suggest you avoid repeating your code by (for example) creating a custom control that highlights the text when it has the focus. This way, you can reuse the control in as many views as you can, your views stay free of codebehind, and if you optimize your control, the optimizations happen across the board.
EDIT:
In light of Ravi's answer, Behaviors are also a way to introduce UI related logic while leaving the View free of codebehind. However, if you are finding yourself repeatedly declaring the same controls with the same behaviors, in my opinion it is better to create a control that incorporates the behavior.
That being said, if said UI logic is going to appear only once in one view, you may consider putting it in codebehind. Although it is quite rare to know in advance that you are not going to need that logic elsewhere.
EDIT:
I think @ken2k 's use of strong encouragement refers to not putting it in the ViewModel, which I also advocate. UI logic should be implemented in the View, as he says. Now, there are a few ways of doing that. One of these is coding it directly in your codebehind, which can lead to repetitious code and maintenance issues. Also, if you employ unit testing, it could put you in a difficult spot. The second is coding such logic into behaviors, which is a good way to encapsulate UI code. You can then unit test the behavior to make sure it works OK. However, you can find (as I did, in many projects) that you have started to pepper every TextBox in your XAML's with behavior tags. If that starts to happen, I would (and have) create a 'HighlightedTextBox' control and use that in my XAML. In summary, my suggestion does not contradict ken2k's, but is a pointer in the direction of resolving some issues you may have when placing logic for your View.