I am using Howler.js on my PhoneGap application. Because my audio files are large (more than 10Mb) im an setting the buffer attribute to true (forcing HTML5 Audio).
var theSound = new Howl({
urls: ['assets/Sound.m4a'],
buffer: true,
sprite: {
scene0 : [ 1966000, 27000] }
When I test my application on the emulator and my iPad Mobile Safari everything works well. But when I run the application on the iPad as an app, the audio never starts. Using the web inspector I have noted that the audio file tries to load again and again like an not ending loop. You can see an attached screenshot of the resources tab on the web inspector both both the emulator and the iPad, running the same PhoneGap app.
Any idea on what could be the problem?