I have an array of random properties I would like to assign to equipment within the game I'm developing.
The code that I use below is returning an NSArray. I'm interested if there's way to get item indices from that array without getting duplicate values. The obvious solution is to create a mutable array with the returned array, do random, remove item that was returned and loop until the number of items is received.
But is there a different way of getting X random items from NSArray without getting duplicates?
//get possible enchantments
NSPredicate *p = [NSPredicate predicateWithFormat:@"type = %i AND grade >= %i", kEnchantmentArmor,armor.grade];
NSArray* possibleEnchantments = [[EquipmentGenerator allEnchantmentDictionary] objectForKey:@"enchantments"];
//get only applicable enchantments
NSArray *validEnchantments = [possibleEnchantments filteredArrayUsingPredicate:p];
NSMutableArray* mutableArray = [NSMutableArray arrayWithArray:validEnchantments];
NSDictionary* enchantment = nil;
if(mutableArray.count>0)
{
//got enchantments, assign number and intensity based on grade
for (int i = 0; i<3;i++)
{
enchantment = mutableArray[arc4random()%mutableArray.count];
[mutableArray removeObject:enchantment];
//create enchantment from dictionary and assign to item.
}
}