I am using the Game Closure browser simulator which states that it is a 600x800 window.
I am printing the device size when the application starts:
console.log(device.width);
console.log(device.height);
It is displaying this as 320 x 480 (that is width x height):
320
480
The log also says this:
LOG platforms.browser.doc resize 320 480
The same thing happens when I use the facebook simulator.
The trouble is that I am trying to use device.width and device.height to scale my game to full size of the screen, regardless of the system.
If this is a known-bug, is there also a known work-around?
Thanks!