First, I know that the way I'm trying to read the input is really bad, but I've tried to use Keylistener, and it doesn't work no matter what I try. I don't know what I'm doing wrong, so this is what I'm trying at the moment. I'm trying to call a thread in Controller.java from PreControls.java. If you could help me implement a working keylistener, it would me much appreciated, but I think fixing this thread problem will work too. I have tried debugging it, and the thread doesn't seem to start.
Code in PreControls.java:
Controller C = new Controller();
C.start();
System.out.print("Thread Should be started ");
Code in Controller.java:
package Game;
public class Controller extends Thread {
public void MyShipController(){
System.out.print("Thread Is started ");
String CharIn = "";
while(SpaceInvaders.GameOn = true){
CharIn = PreControls.ReadKeyPressed.getText();
if(CharIn.equalsIgnoreCase("a")){
SpaceInvaders.MyPos[0]--;
System.out.print("Move Left ");
}else if(CharIn.equalsIgnoreCase("d")){
SpaceInvaders.MyPos[0]++;
System.out.print("Move Right");
}else if(CharIn.equalsIgnoreCase(" ")){
//Fire Bullet
}
PreControls.ReadKeyPressed.setText("");
SpaceInvaders.MyShip.setLocation(SpaceInvaders.MyPos[0], SpaceInvaders.MyPos[1]);
jp1.repaint();
}
}
}
Sorry for not providing an SSCCEE. I'd need to send my whole project, and that defeats the point of doing a project.
ReadKeyPressed is the JTextArea that I'm having the letters inputted into. jp1 is the JFrame
I'm working in the Eclipse IDE.
EDIT: forgot to add: After I start the applet, the Console reads "Thread Should be started" only, so it is a problem with the how I made the thread, or how I'm trying to create it.
Edit 2: My End goal is to detect when a (or left arrow) is pressed and move MyShip (a JLabel) to the left by 1 position and more it to the right by 1 position if d (or right arrow) is pressed.
Alright, I've accepted Williams answer as it made my thread run. And as suggested, I'm going to look into key bindings to detect when the keys are pressed. Thanks for all the help.