You appear to be confusing declaration with assignment.
The following line of code is called a declaration, it tells the compiler the properties and attributes of a thing.
JungleMap *Map;
After this line of code, the compiler knows that "Map" is a symbol (a name) referring to a pointer to a JungleMap.
The compiler doesn't have to do anything with a declaration, unless it would have a side effect, at which point it becomes a definition, which means that the declaration invokes a non-trivial constructor or provides an assignment:
struct Foo {};
struct Baz { Baz() { std::cout << "Baz is here\n"; } };
These are declarations - they don't create instances of objects, they describe the layout and functions for instances. At some point you have to create a concrete instance of them with a definition or a call to new
.
struct Foo {};
struct Bar { Bar() { std::cout << "Bar is here\n"; } };
struct Baz {};
int main() {
int i; // no side effects, i is trivial.
char* p; // no side effects, p is a pointer (trivial) type
std::string* sp; // trivial, pointer
Foo f; // trivial
Bar b; // non-trivial, baz has a user-defined ctor that has side-effects.
Bar* bar; // trivial, unassigned pointer type.
Bar* bar2 = new Bar(); // side effects.
Bar bar(); // syntax error, "the most vexing parse"
}
In the above code, we never use "Baz" and we never declare an object of type Baz so the compiler essentially throws it away. Because so many of the variables are trivial and have no side effect, the result of compiling the above will be functionally equivalent to if we had written:
struct Foo {};
struct Bar { Bar() { std::cout << "Bar is here\n"; } };
int main() {
Bar* bar2 = new Bar(); // side effects.
Bar bar(); // syntax error, "the most vexing parse"
}
All of the rest does nothing.
C++ also allows you to re-use names as long as they are in different scopes, but this creates a new, hidden ("shadow") thing:
#include <iostream>
int main() {
int i = 1;
if (i == 1) {
float i = 3.141;
std::cout << "inner i = " << i << '\n';
}
std::cout << "outer i = " << i << '\n';
return 0;
}
The code you wrote will therefore compile, because it is declaring a new and private "Map" inside each of the go functions and then simply never using them.
Note that above I was able to declare i
differently inside the inner scope than the outer.
C++ does not allow you to change the type of a variable - in the above code there are two variables called i. When we created the second i, it is a second variable called i the original variable didn't change.
In order to do what you are trying to do, you're going to need to learn about "polymorphism" and "inheritance", C++ concepts that will allow you to describe a "Room" or "Location" and then base JungleMap and RiverMap on that base definition such that you can take a pointer to the core concept, the Room, and write generic code that deals with rooms while moving the specifics of Jungle, River or BridgeMap into specialized functions. But I think that's beyond the scope of a reply here.