In my MFC project, I need to read and convert a Monochrome bitmap file into CByteArray. While reading the bitmap file by using 'CFile' class with the mode of 'Read', it seems like it gives more length than its original.
My MFC code:-
CFile ImgFile;
CFileException FileExcep;
CByteArray* pBinaryImage = NULL;
strFilePath.Format("%s", "D:\\Test\\Graphics0.bmp");
if(!ImgFile.Open((LPCTSTR)strFilePath,CFile::modeReadWrite,&FileExcep))
{
return NULL;
}
pBinaryImage = new CByteArray();
pBinaryImage->SetSize(ImgFile.GetLength());
// get the byte array's underlying buffer pointer
LPVOID lpvDest = pBinaryImage->GetData();
// perform a massive copy from the file to byte array
if(lpvDest)
{
ImgFile.Read(lpvDest,pBinaryImage->GetSize());
}
ImgFile.Close();
Note: File length is been set to bytearray obj.
I checked with C# with the following sample:-
Bitmap bmpImage = (Bitmap)Bitmap.FromFile("D:\\Test\\Graphics0.bmp");
ImageConverter ic = new ImageConverter();
byte[] ImgByteArray = (byte[])ic.ConvertTo(bmpImage, typeof(byte[]));
While comparing the size of "pBinaryImage" and "ImgByteArray", its not same and I guess "ImgByteArray" size is the correct one since from this array value, I can get my original bitmap back.