TARGET: I have to copy one object into another object .
I thought of copying it without using assignment or copy contructor but it doesnt compile. SO I have use copy contructor /assignment operator.
ISSUES
.
Now I have 2 questions?
1) Do I really need copy constructor & assignment operator ? As far as I know I am not using any pointers in member variables so there is no need to use copy constructor?
Butt then my object is an pointer so may be I need it?
2) IF my below code is right why I am getting error shown below
can not convert from 'const Home_instance *' to 'Home_instance *'
home_data.h
struct home_data
{
QString area_address_;
QVector<QString> home_numbers_;
QMap< QString, QList<QByteArray> > area_to_home_mapping;
};
Home_instance.h
class Home_instance : public QObject
{
Q_OBJECT
public:
Home_instance( const Home_data& data, QObject* parent_p = 0 );
Home_instance();
Home_instance( const Home_instance& rhs );
Home_instance& operator=( const Home_instance& rhs );
~Home_instance();
// some otehr functions
private:
Home_data data_;
}
Home_instance.cpp
//constructors
Firmware_instance::Home_instance( )
{
}
Home_instance::Home_instance( const Home_data& data, QObject* parent_p )
: QObject( parent_p ),
data_ ( data )
{}
Home_instance::Home_instance( const Home_instance& rhs )
{
data_.ip_address_ = rhs.data_.ip_address_;
data_.serial_numbers_ = rhs.data_.serial_numbers_;
data_.serial_to_slot_mapping = rhs.data_.serial_to_slot_mapping;
}
Home_instance& Home_instance::operator=( const Home_instance& rhs )
{
data_.ip_address_ = rhs.data_.ip_address_;
data_.serial_numbers_ = rhs.data_.serial_numbers_;
data_.serial_to_slot_mapping = rhs.data_.serial_to_slot_mapping;
return *this;
}
Home_instance::~Home_instance()
{
// do we actually need destructor ?
}
// in some other Dialog window say Council.h &cpp
class Council
{
// some other variable decl
private:
Home_instance* Home_instance_p_;
Home_data Home_data_p_;
}
in council.cpp
// in constructor
{
connect( udp_p_, SIGNAL( discovered_Home( const Home_instance* ) ), this, SLOT( new_Home( const Home_instance* ) ) );
}
// in function new_home
void Council::new_home( const Home_instance* Home_old_instance )
{
// bla bla
Home_instance_p_ = Home_old_instance; // error can not convert from 'const Home_instance *' to 'Home_instance *'
}
Thanks