I'm trying to create a linked list within RAII spirit and I'm getting crashes inside a destructor where I call the destruct of an object of the same class. I get a stack overflow but only if the linked list is filled up to some number. Code:
struct Node
{
static int created,deleted;
Node* next;
Node () : next(NULL) { created++; }
~Node()
{
deleted++;
if(next)
delete next;
}
};
int Node::created = 0;
int Node::deleted = 0;
class LL
{
Node root;
Node* cur;
public:
LL() : cur(&root) { }
void add()
{
this->cur = this->cur->next = new Node;
}
};
Now, this code does NOT crash:
{
LL l;
for(int i=1;i<=1000;i++)
l.add();
}
printf("Created %d, Deleted %d\n",Node::created,Node::deleted);
But this one does:
{
LL l;
for(int i=1;i<=5000;i++)
l.add();
}
printf("Created %d, Deleted %d\n",Node::created,Node::deleted);
Why does it crash and how should it be fixed?