Having a bit of trouble - I've added the following lines to qmake in order to get it to copy files into the app bundle on Mac.
mac {
QMAKE_POST_LINK = $$PWD/package_mac.sh
}
The .sh file runs sometimes, and seems to work (at the moment it just runs touch geese
which creates a file named geese
in the build directory (excellent!).
But, it doesn't run every time I build, it seems to be only when files are changed. Really, I want a way to get qmake to copy over all my game's resources into the correct places on each platform (so build folder on Windows, app package on Mac, etc...) every time I build.
Any ideas?