On my IOS application, I have a screen with 2 views : one classic UIView and one openGLES view. The 3d view is over the 2d and I set a clear background to see the 2d view behind it.
it is displayed as expected on all ios devices but the 3d view is opaque on ios simulator. On the 3DView I use these lines :
[myOpenGLView setBackgroundColor:[UIColor clearColor]];
[myOpenGLView setOpaque:NO];
And before each render I call :
glClearColor(0.,0.,0.,0.);
glClear(GL_COLOR_BUFFER_BIT);
Does anybody got the same problem ?