What would be a fast method to copy/convert an array
of Color32[]
values to a byte[]
buffer?
Color32
is a struct from Unity 3D containing 4 bytes, R, G, B and A respectively
.
What I'm trying to accomplish is to send the rendered image from unity through a pipe to another application (Windows Forms
). Currently I'm using this code:
private static byte[] Color32ArrayToByteArray(Color32[] colors)
{
int length = 4 * colors.Length;
byte[] bytes = new byte[length];
IntPtr ptr = Marshal.AllocHGlobal(length);
Marshal.StructureToPtr(colors, ptr, true);
Marshal.Copy(ptr, bytes, 0, length);
Marshal.FreeHGlobal(ptr);
return bytes;
}
Thankyou and sorry, I'm new to StackOverflow. Marinescu Alexandru