usually people use pn-search or pn^2 Or df-pn to answer if there is a win solution.
then they use alpha-beta pruning on the min-max game tree with a good evaluation function
they can reach a depth of 15 ply or even more
now there is a Monte Carlo method which is successful in dealing with Go.
Is the same tech can be used in Gomoku ? any examples (source code or paper)
Is there any paper describe a good way to build a well tuned evaluation function.
or Is there any other state-of-the-art or useful tech to deal with Gomoku ?
Is pn search necessary in dealing with Gomoku?
Is there any different VCT engine (src better) ?