I'm building a relatively small Javascript Role Playing Game. As would be expected, it involves a lot of random number generation: damage rolls, to-hit rolls, ability success rolls, etc. At the moment, I'm using Javascript's native Math.random()
, but from what I've heard, it's not all that random and more random alternatives exist.
Should I should bother using a non-native RNG/more obscure generation method, and if so, which one should I use?