I'm attempting to make a maze-solving program, and while the algorithm is sound (at least in my head), I've been running into a roadblock with 2D arrays. I'm coming from C# and Java, so the syntax is giving me grief.
Here's an SSCCE:
//Main.cpp
#include "MazeSolver.h"
int main()
{
MazeSolver mazeSolver;
char maze[51][51] = { }; // Not bothering to show code for populating the array
mazeSolver.setMaze(maze);
}
//MazeSolver.cpp
#include "MazeSolver.h"
MazeSolver::MazeSolver() { }
void MazeSolver::setMaze(char maze[51][51])
{
this->maze = maze;
}
//MazeSolver.h
#ifndef _MAZESOLVER_H
#define _MAZESOLVER_H
class MazeSolver
{
private:
char **maze; // This is likely the problem, I'm at wits end in regards to
// what notation is needed here. I do not want to hard-copy
// the entire array, I just need to access it (via pointer)
// I've also tried just using char maze[51][51] here, char *maze, etc...
public:
MazeSolver();
void setMaze(char maze[51][51]);
}