Using spritekit physics joints how could you make an object orbit another at a fixed distance?
Object-A, should not move Object-B, should orbit Object-A when a force is applied to it
To achieve this I tried attaching a SKPhysicsJointLimit limit between the two physics bodies and then apply a force to Object-B. I consider the behaviour that results to be odd, but it may not be... What results is that Object-B jitters about but continues off for ever and doesn't seem to be constrained by Object-A which has not moved at all.