I am confused about glDrawElements()
. I was following a tutorial which said that the 4th argument of the glDrawElements()
is "Offset within the GL_ELEMENT_ARRAY_BUFFER
". But I was having an error "Access voilation: Trying to read 0x0000", if I passed 0 as offset.
So I dig further into the problem and found that OpenGL Documentation provides two different definitions of the 4th argument:
First:
indices: Specifies a byte offset (cast to a pointer type) into the buffer bound to GL_ELEMENT_ARRAY_BUFFER to start reading indices from.
(Found Here: https://www.opengl.org/wiki/GLAPI/glDrawElements)
Second:
indices: Specifies a pointer to the location where the indices are stored.
(Found Here: https://www.opengl.org/sdk/docs/man4/index.php and Here: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml)
Which one is true and How to use it correctly?
EDIT: Here is my code: http://pastebin.com/fdxTMjnC