I've a question with my homework, I need to do a project in C++, and I need to use Object-oriented Programming, it's a vocabulary with a Binary Search Tree, and I finished it. But I use a struct... with it I break the OOP rules? If yes, how can I convert the struct in an inherited class?
template <typename T>
struct BinaryNode
{
T key;
BinaryNode<T>* left;
BinaryNode<T>* right;
BinaryNode<T>* parent;
};
template <typename T>
class BinarySearchTree
{
private:
BinaryNode<T>* root;
BinaryNode<T>* newNode(T key);
public:
BinarySearchTree();
~BinarySearchTree();
void insert(T key);
BinaryNode<T>* search(T key);
void distance(T key);
void inorderTreeWalk();
void insert(BinaryNode<T>** node, T key);
BinaryNode<T>* search(BinaryNode<T>* node, T key);
void distance(BinaryNode<T>* node, T key);
void inorderTreeWalk(BinaryNode<T>* node);
BinaryNode<T>* remove(BinaryNode<T>* node);
BinaryNode<T>* minimum(BinaryNode<T>* node);
BinaryNode<T>* maximum(BinaryNode<T>* node);
BinaryNode<T>* successor(BinaryNode<T>* node);
bool contains(T key);
BinaryNode<T>* getRoot();
};