Let me first introduce you to the node hierarchy:
SKView->SKScene->SKNode
I've added a UIPinchGestureRecognizer to the view so that I can zoom in and out my content. Here's the code in SKScene object:
-(void)handlePinch:(UIPinchGestureRecognizer*)pinchRecognizer{
[self runAction:[SKAction scaleBy:pinchRecognizer.scale duration:0]];
pinchRecognizer.scale = 1;
}
Everything's OK except for two things:
- In my node's touch events I check the position of the touch and act accordingly. Everything works fine as long as the scale of the scene is untouched. But if I zoom in or out I can no more do this. It's because even if I seem to touch the same point on the screen it's actually different before and after zooming. In Cocos2D I had exactly the same problem. But I could solve this problem by just converting the touch point to node space with
convertToNodeSpace
method. There should be an equivalent in Sprite Kit. What is it? - When pinching, anchor point is the lower left corner. Is there a way to make it zoom from where the pinching occurs?