I'm working on a project in three.js using the CSSRenderer and I've been told that I need to make it display properly when the browser's zoom is not 100%. From what I can tell:
- There's no way to force the browser to go back to 100%
- There's no way to detect what zoom the browser is at (according to https://github.com/tombigel/detect-zoom)
I thought maybe if I could detect the zoom I could do a css zoom in the other direction to compensate, kindof like it was suggested in Vijey's post here: Changing the browser zoom level
Given this, it seems impossible to display the three.js scene properly on non- 100% zoom, and I couldn't even display a warning telling the user the app will not work properly with the browser zoom scaled. Can someone prove me wrong on this ? Does anyone know if there's anything being done to solve this issue ?